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Codex: Orks Cover

Description

Greenskin empires rise and fall. The Orkoid Space houses numerous tithedoms beyond belief and they are by their very nature driven always to fight and conquer, threatening to overwhelm every single galactic empire, stronghold and race. Mostly their thirst for battle has proved their downfall, causing brutal infighting, occasionally a great leader rises who is capable of unifying the squabbling tribes, and soon a Waaagh! is underway a cross between a migration and a holy war. When the Orks are on the rampage, the galaxy trembles and now more Waaaghs! are rising than ever before.

Within this 136-page hardback, Codex: Orks contains a wealth of background and rules; The Barbarous Hordes: the history, motivations and beliefs of the Orks. The Green Menace: an overview of Ork society and ecology. Greenskin Kultur: detailing Ork hierarchy, their excellence in warfare and their desire for speed and dakka. The Ork Gods: Gork (brutal but kunnin’) and Mork (kunnin’ but brutal), gods honoured by destruction. Details of Ork tribes and clans, with descriptions, background and heraldry for the following: Goffs, Evil Sunz, Blood Axes, Deathskulls, Bad Moons, Snakebites, and...

Within this 136-page hardback, Codex: Orks contains a wealth of background and rules; The Barbarous Hordes: the history, motivations and beliefs of the Orks. The Green Menace: an overview of Ork society and ecology. Greenskin Kultur: detailing Ork hierarchy, their excellence in warfare and their desire for speed and dakka. The Ork Gods: Gork (brutal but kunnin’) and Mork (kunnin’ but brutal), gods honoured by destruction. Details of Ork tribes and clans, with descriptions, background and heraldry for the following: Goffs, Evil Sunz, Blood Axes, Deathskulls, Bad Moons, Snakebites, and Freebooterz. A selection of Ork glyphs – a list of pictorials and their meanings. Gathering the Waaagh!: war on an apocalyptic scale, Waaaghs! can swallow entire civilisations whole. This section explains how they spontaneously erupt around particularly strong leaders. A galactic map showing the drastic greenskin expansion. A timeline of major events and battle in Ork history. Background on each unit available to an Ork army and a showcase of beautifully painted Citadel miniatures. The rules to get your army ready including; 47 datasheets providing rules for using every Ork unit in your games of Warhammer 40,000, Gunz and Gubbinz: profiles for all weapons and wargear of the Orks. Points values for all miniatures, weapons and wargear for use in matched play games. Ways of the Warbands – rules for Battle-forged armies, including the Clan Kulturs: specific rules for Goffs, Bad Moons, Evil Sunz, Deathskulls, Snakebites, Blood Axes, and Freebooterz. Army abilities that reflect the methods of war of the Orks on the tabletop.  26 unique Stratagems, 6 unique Warlord Traits usable by any Ork commander, with a further 7 available to the same clans outlined in the Clan Kulturs section, Shiny Gubbinz: 13 unique weapons and artefacts.  Power of the Waaagh!: 6 psychic powers specific to Ork models with the Psyker keyword. 6 Tactical Objectives unique to Orks.

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Codex: Orks

£20.00 (VAT incl.)