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Kill Team Commanders Expansion Set

Description

They can be hardened veterans, inspirational orators or blood-hungry champions, destined to bear the mantle of command.

A 120-page softback book, Kill Team: Commanders explains everything you need to know about Commanders,  - A Galaxy at War an introduction to the setting of Kill Team in the 41st Millennium this section explains the role and function of Commanders - Commander Tactics and Traits specific Tactics and Traits only applicable to Commanders. - Psychic Powers: 6 devastating psychic powers for use by Commander psyker model, with a table determining the events that occur should your Commander fall victim to your opponent. - Aura Tactics: inherently charismatic leaders, passive abilities...

A 120-page softback book, Kill Team: Commanders explains everything you need to know about Commanders,  - A Galaxy at War an introduction to the setting of Kill Team in the 41st Millennium this section explains the role and function of Commanders - Commander Tactics and Traits specific Tactics and Traits only applicable to Commanders. - Psychic Powers: 6 devastating psychic powers for use by Commander psyker model, with a table determining the events that occur should your Commander fall victim to your opponent. - Aura Tactics: inherently charismatic leaders, passive abilities which affect models within a certain distance - Specialists: rules for 10 different types of Commander specialisms – Ferocity, Fortitude, Leadership, Logistics, Melee, Psyker, Shooting, Stealth, Strategist and Strength each with specific Tactics and skill tree, allowing you to field your Commander according to the play style you prefer. - A comprehensive list of Commanders available to the 16 Warhammer 40,000 factions covered in Kill Team with background information, datasheets, Tactics and psychic disciplines along with the relevant points values and wargear available to each. - Missions: 6 narrative play missions, matched play missions and 3 open play missions for Kill Team with Commanders, along with inspiration for open play games. With guidance on battlefield setup, the scouting phase, deployment, battle length and victory conditions, with the matched play missions featuring alternate deployment maps for 4 kill teams. - A Campaign Record sheet for you to photocopy and use to keep track of the missions you play and their results. All beautifully illustrated with photographs and diagrams. With extras - 33 Universal Commander Tactics cards, reference for the Specialist Tactics from the book - 7 cards covering the psychic powers from the book, along with Psybolt from the Kill Team Core Manual - 20 blank Commander datacards, featuring space in which to record the name, characteristics, weapons, abilities, specialisms, demeanours, levels and injuries of your Commanders - A double-sided Commander token sheet, containing a move/charge token, a fall back/advance token, a ready/shoot token, 6 Aura Tactic/Psychic Power tokens, 3 wound tokens, and 3 objective tokens.

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Kill Team: Commanders Expansion Set

£35.00 (VAT incl.)